The bomb disc is very mobile but less precise. The third attack is a mobile attack where multiple light discs come out of the player at once. The second attack is a ground slam that gets multiple enemies at ones and sends them flying into the air. The first attack fires the charged disc at the enemy. It hits specific enemies hard and with rang. Computers and other objects can serve as a power source to gain more power.ĭuring the course of the game, the player gains four different light discs : Heavy Disc Green or white pieces of wall replenish the player's health when he runs over them. Health and energy are replenished thanks to objects in the environment. Each bar runs out after the player uses a special disc attack and bars can be replenished after defeating enemies. The game ends when the player's health runs out (the game over screen is a blank, dark computer screen that indicates that a backup is being prepared).
The player has both a health and energy bar that he can upgrade at disc stations scattered through the game world. The player fights with both melee attacks and ranged attacks with the light disc. The player is recommended to jump off the walls and benches to become a harder target and not get hit. CombatĬombat is disc based where the player faces enemies who also have discs (except when facing the infected enemies). The Navi Bit also comes in handy to find a way forward but only in Tron City. Critical paths usually have a colored light source on theme, telling the player where to wall jump or where to aim a jump.
The game gives the player a pretty straight forward path that he can follow. The player can chain multiple grapple points thanks to the game's targeting system. This object lets the player propel himself from orange grapple points. At the beginning of the game, the player gets the Navi Bit from Quorr. Jumping up from these ledges allows for a higher jump. The character can also grab ledges and shimmy on ledges. The character can jump off low surfaces or ramps to propel himself over long gaps. Jumping before running up a wall lets the protagonist run higher up it.
There are wall runs, wall jumps and run up wall techniques. The sprint button opens up multiple opportunities like in Assassin's Creed.
Moving about the environment is done primarily via wall runs and jumps. The player character's movement takes multiple cues from different games such as Assassin's Creed, Mirror's Edge and God of War. It can be thrown like a boomerang, locked onto enemies to nail them from a distance, and can also be used for aimed shots. As is standard in the world of Tron, the player character wield a disc that is used for combat purposes. The player movement includes wall runs, big jumps, the ability to vault off of specific targets, and so on, giving the moment to moment movement a feel that mirrors the modern Prince of Persia games. The primary gameplay in Evolution is focused on combat and acrobatics, with the former resembling the type of light attack/heavy attack/grab action that has become relatively commonplace in the post- God of War era. These will factor into the story, though it's currently unknown where all of the characters' allegiances lie. The different factions of the Tron universe continue to battle, and new factions have also risen, denoted by their colors. The city is getting overrun by a computer virus known as Abraxas, and the player will be fighting a number of programs (read: dudes) who have been infected with the virus. In Tron: Evolution, "Tron" is both the name of a city and a character Alan Bradley's messianic security program that started it all. As a result, it will attempt to bridge the gap between the two, giving players more backstory about how the digital world and game grid of 1982 has become a much more dangerous (and graphically superior) world by 2010. Tron: Evolution is a game set between the events of the original film, Tron, and the sequel, Tron: Legacy.